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Gore Level Effect
Player becomes NPC
Information Files
Author: Hollywood Jack No Screenshots Available Yet
Website:
Works with: GTAIII GTA Vice City 
Release/Version: 1.01
Status: Work In Progress
Started on: 26 Jul 2016
Last Updated: 06 Nov 2017
Views: 30383
Type: Collaborative (other modder(s)' work involved)
Rating: 3.5 (4 votes)
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Description
Update for gta vc:
 - settings like "critical health" and "gore on player" were not functional in the previous mod release but the problem is fixed and the mod is reuploaded.
I apologize for the inconvenience.


VC Gore Level Effect [ASI]
Have you ever wished that your favorite weapon produces extreme gore like the m4 or ruger? Or maybe the opposite (like turning of the gore level for some weapons)?
This mod will let you do it.

Here's the list of things you can do with this mod:
- The ability to replace NPC and/or Player Animations caused by specific weapon fire,
- There's a possibility to make the player vulnurable to certain weapons like an NPC (multiplayer style) with the "Critical Health" option,
- The option to enable/disable sniper crosshair (with zoom option) on ruger, m4, m60,
- The option to enable/disable M16 1st person on both sniper riffles,
- Runing with heavy weapons,
- ON/OFF minigun blood effect for all firearms.

Mod Showroom Install - extract both files (asi and ini) from the mod archive in the GTA VC directory (usually it's a "C:\Program Files\Rockstar Games\Grand Theft Auto Vice City"). Stuff used for code creation: - IDA & GTA DB, - VisualStudio with the SDK plugin, - github c++ examples, - c++ tutorials... Credits: - Stanislav "listener" Golovin and the rest of the GTA DB contributors, - DK22Pac and the other SDK PLUGIN developers. Previosly - GTAIII mod version: For now it only works for gta3 v1.0 [1.1 WIP]
Mod Showroom This is a CLEO code which mostly modifies weapon effects on characters... Description [gta3]: - player recieves the same type of damage and has the same type of death animations as an NPC, - head component is now visible, - M16 first person crosshair replaced with a sniper crosshair (with a zoom option), - increased shotgun bullet force and fire blast size [bullet can throw N(PC)'s further away], - Uzi can not remove components but it's deadly just like the default M16 - same type of animations, - Ak47 will produce the same type of damage effect on the N(PC)'s as the default M16 assault riffle, - M16 will still be the most destructive riffle - beside component lost it will also produce shotgun hit animations, - the explosion effects the dead peds too and it can seriosly damage the player, - player will drop weapons if wasted just like an NPC (not working), - if the player lost 1 or more components he will be restored to the original state at the restart point, - increased size and density of particles produced by firearms, - component lost will produce more blood particles, - 2 cheats enabled: ENABLEGORE: new weapon and explosion effects, blood and component lost. DISABLEGORE: no blood, no component lost.
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