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GTA:Martial Arts
An Inspiration For R*, Part II
Information Files
Author: AK-73
Website:
Works with: GTA Vice City 
Release/Version: v0.9.0.1
Status: Work In Progress
Started on: 10 May 2007
Last Updated: 04 Feb 2012
Views: 58485
Type: Created from scratch
Rating: 4.46667 (15 votes)
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Description


The latest version is: v0.9.0.1.

Version 0.9.0.1 now makes a new opcode (0673) available that can be used to play any animation (including non-fighting ones) on an actor anytime from script. This can be considered a side-bonus of GTA:MA.

2ND ADDITION: IFP Suite for Gmax has been released. This suite allows the creation of custom .ifp files from Gmax. Combined with GTA:MA you can thus play any animation in VC from .scm script that you can get into gmax, especially animations from San Andreas.


The GTA:MA mod aims to make GTA Vice City more like Beat'Em Up-Game. In its first beta release version, the GTA:MA allows modders to add new (fighting) animations to the game, to set-up different martial art styles and assign them to the various types of actors in the game (player model, cops, civilians, various gangers, prostitutes, etc). Future versions intend to tie various moves to button combinations, turning VC into a real beat'em up, including guard moves.

As a *side benefit*, GTA:MA allows scriptors to fire any animation (both original Vice as well as new custom ones, both fighting animtions as well as non-fighting animations) on any actor any time via a new opcode.

GTA:MA is the second installment in my An Inspiration for R* series. The goal of this series of mods is to introduce various established videogame genres into Vice City. As such it is a case study for how computer games of the next generation might work like. As I envision it, computer games of the future will have:

a) strong roleplaying game elements
 (GTA San Andreas does have that already with its various player attributes.)
b) will be compromised of various sub-engines, enabling the mission/level/scenario designer to 'pick' the engine for the scene that he has in mind. Does he want a shoot-out with the druglord? He sets the mission up so that the player goes into First-Person Shooter mode at some point. Or does the scene he has in mind involve a fistfite? Then the Beat'em-Up engine will get launched. Maybe it will even require a switch between engines in the midst of battle as armed reinforcements arrive. The main point is to merge videogame genres and *to make them serve the story*, instead of having the story serve them.
 (GTA San Andreas does have a slight slant towards that, especially with the many mini-games within.)

Combined with my the first part of the series, GTA:FPS, the GTA:MA mod does work a bit toward that end. Having both of these mods installed in Vice City (or the GTA:LC total conversion), you are going to have a racing game, a first-person shooter, and a beat'em up all in one game.

The third installment of the series is in planning already too. Although it is not a genre in itself, it puts a twist on the racing part of Vice - GTA:RoadRage is supposed to add the ability of attacking other bikers, vehicles, etc from the back of your own bike with melee weapons, just like in the old RoadRash series.

This site also offers the following martial arts packages for download:
- San Fierro Kung Fu (taken from GTA SA) (do not download if you don't own a legal copy of GTA San Anreas)
- Liberty City Streetfighting (taken from GTA3) (do not download if you don't own a legal copy of GTA3)

The site also offers:
- A Demo package (taken from GTA SA) (do not download if you don't own a legal copy of GTA San Andreas)
 The purpose of this demo package is to show how any (that is non-fighting) animation can be added into GTA Vice City. For details on how to make use of the Demo package, see the gtaforums.com topic below.

For more details, see: http://www.gtaforums.com/index.php?showtopic=277576
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