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Blender DFF IO For III/VC/SA
Blender import/export script for GTA III/VC/SA .dff files
Information Files
Author: maxorator No Screenshots Available Yet
Website:
Works with: GTAIII GTA Vice City GTA San Andreas 
Release/Version: 0.9.1
Status: Complete
Started on: 25 Aug 2012
Last Updated: 14 Sep 2012
Views: 195438
Type: Created from scratch
Rating: 4.56251 (16 votes)
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Description
Tested on Blender 2.63 with bundled Python 3.2. To install this script, go to "File->User Preferences->Install Addon" and select the .py file. Exporting and importing .dff files will now appear under Import and Export menus.

Limitations:
* Does not support editing ped model skin/bone data.
* Collisions loaded from .dff files are retained until export, but the data for that cannot be imported from .col files separately.
* Uses triangle list instead of triangle strips in mesh plugin data (should not affect gameplay, but increases file size).

For textures to be loaded automatically, you have to create a directory named "dff_file_name.dff_tex" in the same folder of the DFF file you are loading and it must contain all textures in files named "texture_name.png". For example if you are importing "infernus.dff" file, then you have to create an "infernus.dff_tex" folder and export all the textures that model uses as PNG files into that folder.

For exporting, the objects you want to export have to be selected. Child objects are exported automatically, they don't need to be selected.

The importer automatically hides _dam and _vlo atomics after loading them, pressing Alt+H will reveal them.

Changelog:

v0.9.1:
* Importing and exporting GTA III formats should work properly now - the script misread the headers of older RW versions.
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