// TrafficLoad
2014/08/12
TrafficLoad is a simple traffic loading fix, for people who have modded cars and get the issue of always the same car appearing. It is also a welcome addition for people who wish to have more diverse traffic and/or want more control of the amount of traffic appearing.
// REQUIREMENTS
GTA IV
Aru's GTA IV C++ Script Hook for your GTA IV patch version: http://gtaforums.com/topic/390582-gtaivrelsrc-c-script-hook/
// INSTALLATION
Extract TrafficLoad.asi and TrafficLoad.ini to your GTA IV game folder. Replace any older versions.
// CONFIGURATION
See the comments in TrafficLoad.ini for information.
// ADDITIONAL CARS
When you have no added cars installed or you are using this mod for GTA IV non-EFLC, no modification is needed.
If you do have additional cars, or have EFLC, you can manually add car models to be loaded. An example of usage. Suppose you have added the following cars with filenames: golf.wft/wtd, prius.wft/wdt and skyline.wft/wdt.
[AddedCars]
Enable=1
Amount=3
1=golf
2=prius
3=skyline
// PROBLEMS
Make sure you can load asi scripts. Check ScriptHook.log.
If you experience crashes and/or texture loading trouble, you might want to try lowering the amount of cars per cycle.
Have fun!
- ikt
If problems occur, please reply in this thread:
http://www.gtaforums.com/index.php?showtopic=481572
You may freely host, rehost or distribute this mod. If you plan to host the mod, please leave this package as it is. The same thing applies when including this fix in your mod, leave this package as it is. Thank you!