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GTA SA Level Tool
Export IDE & IPL
Information Files
Author: ocram88
Website:
Works with: GTA San Andreas 
Release/Version: 1.0
Status: Complete
Started on: 22 Sep 2005
Last Updated: 15 Oct 2008
Views: 37978
Type: Created from scratch
Rating: 3.16667 (6 votes)
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Description
GTA SA Level Tool

Info:
 The GTA3 Level Tool gave me the idea for this little great script.
 The code is completely written by me.
 The beta tester was JKM
 (one of the best Car Modeller ever ; 2nd Berlin Mod Leader) ;-) (date: 10th August)
 The short name is SAMS -> San Andreas Map Script

Install:
- put the GtaSA_Level_Tool.ms in your script/startup folder

Start:
- the script start automaticly


Little Instruction:
 ID Number -> the ID Number of selected Object in game
 Object File Name -> must be the same like *.dff file name (without extention)
 TXD File Name -> the name of the txd file for the selected object
 LOD Distance -> the LOD value (0-300 = solid) (301-... = non solid)
 Typ -> eg: 0=normal ; 4=alpha-culling ; 1048580=graffiti-tag
 Interior Number -> eg: 0=world-outside ; x>0 = building-interiors like 8track

 Set Properties -> set the chosen properties to the selected object
 Get Properties -> get the properties of the selected object
 Reset Prop. -> reset only the values in the rollout
 Get Objects -> select all chosen object from the hit by name dialog
 Get Obj by ID -> select all Objects with the same ID like in the ID Number field

 90° CW -> rotate the selected object by 90° CW
 180° -> rotate the selected object by 180°
 90° CCW -> rotate the selected object by 90° CCW

 IDE File Export -> export an IDE file (without multi ID's )
 IPL File Export -> export an IPL file
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