Description of modification:
-trains will appear more often, on both tracks. Trains will not appear suddenly.
-trains will be marked on the map
-maximum quantity of carriages in trains-19
For changing quantity and models of carriages in trains you should use special programms (for example, SA Train Limiter 3).
If train consists of 15 carriages (for 0-6 types of trains), this script will add 4 carriages to train.
- Models of railway traffic lights were added to mod. Traffic lights will be stand along main railway.
Traffic lights will have different signals depending positions of trains.
-Due to new files of train routes ("tracks"), trains will not "fly" above tracks.
Commentary:
1.trains will not stop at depot station in desert.
2.for pick-up train (as driver) you should press and hold button until (1-1.5 sec) CJ will go to train.
What is new in version 5:
-Script can be compatible with major missions of game now (there was a bug with game crashing)
-Script doesn't disable during missions (except train missions), but markers disable.
-2dfx light was deleted from traffic lights models
-Archive has 2 versions of scripts:
algorithm5 - speed of trains - 60 kmh
algorithm5_100 - speed of trains 100 kmh
-Original code was added to archive
-File of train route tracks4.dat was changed
Installation:
For installation required:
1. CLEO-library (you can get it from cleo.sannybuilder.com.)
2. Img Tool or other program for img-archives
Procedure:
2. Put file "algorithm5.cs" or "algorithm5_100.cs" to GTA_San_Andreas\cleo folder.
3. Replace files GTA_San_Andreas\data\Paths\tracks.dat, tracks2.dat and tracks4.dat.
4. Replace file GTA_San_Andreas\data\gta.dat
5. Put file "tllgs.ide" to GTA_San_Andreas\data\maps folder
6. Add files from "img" folder to file GTA_San_Andreas\models\gta3.img with Img Tool
7. Installation finished