Simple but effective modification that will enhance Vice City skies in evenings, nights and downs.
Now there is no more empty space above your head but sky full of stars!
Looks better with ENB series visual addon.
1.| Installation:
a. Add listed files to gta3.img archive:
-starmap.txd
-starmap_semi.txd
-starmap_semi2.txd
-and all sixteen .dff files (from starmap1.dff... up to ... starmap4444.dff)
b. Copy directory: 'nightsky' to ... /Data/Maps/
c. Modify the gta_vc.dat file:
-below "IDE DATA\MAPS\haitin\haitin.IDE" add line:
IDE DATA\MAPS\nightsky\nightsky.IDE
-below "COLFILE 0 MODELS\COLL\GENERIC.COL" add line:
COLFILE 0 DATA\MAPS\nightsky\nightsky.COL
-below "IPL DATA\MAPS\mansion\mansion.IPL" add line:
IPL DATA\MAPS\nightsky\nightsky.IPL
d. //<OPTIONAL> Check if your map limits aren't overcome, use Steve's VC Limit Adjuster
to find it out, if necessary adjust appropriate values by mentioned tool <OPTIONAL>//
e. To have HQ moon, using TXDWorkshop import new 'coronamoon' .bmp into particles.txd file in ... /Models/
2.| Features:
- now your sky will look amazing at night time!
- great effect done via four skybox models, as customized TOBJs, each consists
of four parts:
~ from 20 to 21, light stars effect
~ from 21 to 22, medium stars effect
~ from 22 to 5, full stars effect
~ from 5 to 6, light stars effect again
- model height above 570 m up, so still looks good with ~400 m heli vertical limit if such applied
- new sky model has "empty" COL file, so you can go/drive/swim/fly through "stars-box" if you have game area borders adjusted
- bonus! a new high quality moon texture attached in mod archive!
<!HINTS!>
- to use the same 'timecyc.dat' as this one from screenshots go to this place and use the file from VC:Weather mod by AK-73
http://www.gtagarage.com/mods/show.php?id=2067
- to have bloom, antialias, color correction, better lights, motion blur, platete color correction and similar effects visit this site and download GTA Vice City v0.075c3
http://enbdev.com/download_en.htm
3.| Bugs:
- not all skybox (especially sides) can be visible in all four directions which is dependent of player position on game map area, due to drawing limit - problem deeply explained in developer topic!
- if you zoom in stars texture using on example camera it could seem to be sh*tty quality, however it is 2048x2048, so zooming is not always so good if you want to keep global effect nice
4.| 2010/2011, All rights reserved. Mod made from scratch by MW_29. |