Corvette Stingray 1963 Race
I'm sure you know how to replace a car so I won't describe too much here.
Just the thing with the additional bodytextures in the tunergarage could be new for you.
so, just replace the hotring.dff and hotring.txd in the gta3.img as usual, and ADD the hotring1.txd and hotring2.txd. After that rebuild the img. Ready
For the handling, if you want a GTA:SA-like handling just leave the hotring-handling, it's quite fine.
Here is a realistic handling made by Cerbera. Many thanks to him.
HOTRING 1350 3000 1.2 0.0 0.10 0.00 -1 0.75 0.55 0.50 4 280 25.0 100 R P 3.8 0.60 0 30.0 1.20 0.150 2.0 0.30 -0.10 0.5 0.1 0.20 0 45000 242014 11C0000D 1 1 0
vehicles.ide
494, hotring, hotring, car, HOTRING, HOTRING, null, ignore, 1, 0, 0, -1, 0.78, 0.78, 0
carmods.dat (this line you'll have to add at the correct alphabetical place, after hermes)
hotring, nto_b_l, nto_b_s, nto_b_tw
carcols.dat
hotring, 1, 1
Thanks to FUBAR who converted the car to GTA:SA and once again to Cerbera for the handling.
Ah, and, as usual, you have no permission hosting or converting this car or taking any parts of it without asking me first.
Have fun!
Bonsaijodelfisch |