-texturing;
-modelling (3Ds Max);
-help in fixing parametres;
-testing.
Convertion features:
* realistic characteristics
* chromeplated details
* hands are on a wheel
* Niko correctly sits
* realistic dirt
* HQ detalization
* not transparent doors, cowl and boot lid
* realistic damages
* backlights created from scratch
* all lights are working and breakable
* raked windows
* there are traces from bullets on all windows
* the windshield doesn't break from shots
* lateral and door glasses break from one shot
* the rear window and the hatch break from several shots
* completely altered collision
* wheels do not fail in the earth
* a dirt on all glasses (as this dirt is visible from inside) is added
* a dirt even on wheels and front/backlights
* brakes are put on a correct place
* the metallic is added
* camera fixed
* new LOD#2 (view from far away)
Full english and russian readme are inside of archive.